A NOVEL VARIABLE DELAY GO/NO-GO TASK TO STUDY ATTENTION, MOTIVATION AND WORKING MEMORY IN THE HEAD-FIXED RODENT [V2; REF STATUS: INDEXED, HTTP://F1000R.ES/1SN]

A novel variable delay Go/No-Go task to study attention, motivation and working memory in the head-fixed rodent [v2; ref status: indexed, http://f1000r.es/1sn]

A novel variable delay Go/No-Go task to study attention, motivation and working memory in the head-fixed rodent [v2; ref status: indexed, http://f1000r.es/1sn]

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In order to parse the causal elements underlying complex behaviors and decision-making processes, appropriate behavioral methods must be developed and used in concurrence with molecular, pharmacological, and electrophysiological approaches.Presented is a protocol for a novel Go/No-Go behavioral paradigm to study the brain attention and motivation/reward circuitry in awake, head-restrained rodents.This experimental setup allows: (1) Pharmacological and viral manipulation of various brain regions via targeted ps5 price new jersey guide cannula; (2) Optogenetic cell-type specific activation and silencing with simultaneous electrophysiological recording and; (3) Repeated electrophysiological single and multiple unit recordings during ongoing behavior.The task consists of three components.The subject first makes an observing response by initiating a trial by lever pressing in response to distinctive Go or No-Go tones.

Then, after a variable delay period, the subject is presented with a challenge period cued by white noise during which they must respond with a lever press for the Go condition or withhold from lever pressing for the duration of the cue in the No-Go condition.After correctly responding during the challenge period (Challenge) and a brief delay, a final reward tone of the same frequency as the initiation tone is presented and sucrose jolly rancher filled gummies reward delivery is available and contingent upon lever pressing.Here, we provide a novel procedure and validating data set that allows researchers to study and manipulate components of behavior such as attention, motivation, impulsivity, and reward-related working memory during an ongoing operant behavioral task while limiting interference from non task-related behaviors.

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